WANDERERIvory ronin
200
STAMINADASH READY
KUROGANE200
MEDIUM Awaiting your challenge
Your score0
KUROGANE

Tap slash again to chain cuts

GALE BREAK0 / 5 hits
W A S D MoveJ / LMB SlashQ / RMB BlockSPACE DashE Super
WINDWARD MEADOW 1 versus 1

YUBARSHI

PvP win streak0

Colors
Clothing colors
PaletteIvory
Emotes
Character emotes
Blade emotes

Drag to look around Swipe to look around

PLAY WITH A FRIEND

Cross blades.

Host in your browser, or paste a friend's invitation. No game server needed.

A private sword duel for two players.

Share codes privately with someone you trust; direct play reveals network addresses to your friend. Keep the host's game tab visible while playing. Some networks cannot connect without a relay.

WAVE CLEARED

Choose a skill

Choose one upgrade for this run.

TAKE A BREATH

Duel paused

WASD to move · J to slash
Hold Q to block · Space to dash

Left thumb to move.
Tap slash or dash. Hold block.

Tap slash again during a cut to chain: opening → return → finish. After a cut, hold block or dash to break away. Parry, then slash to counter.

Settings

How to play

Zombie survival
Survive endless night waves. Your guard faces the nearest creature; use the same slash, block, dash and Gale Break controls. Orange enemies are winding up a strike. Clear each wave to recover a little health and choose an upgrade. Wind and Flame slices fire with Slash when ready. Tempest adds an area burst to a perfectly timed Super; rank 5 clears the current wave. Open Your skills to check your build. Hollows show their level. Keen Edge rank 1 defeats level-1 Hollows and husks in one clean slash; colossi stay tougher. Walk over green drops for health, blue for stamina and Gale charge, or gold for three half-damage hits (15 seconds). Pause to leave a run.

Move: WASD / arrows
Slash: J / left click · Block: hold Q / right click
Dash: Space / Shift
Super: E

Left stick to move. Tap Slash or Dash; hold Block. Tap Super when charged.

Practice
Choose Practice on Home for Hits, Block, or Special drills. Health recovers and Special practice refills your charge. Try freely, without losing or scoring. Reset brings both fighters back into range; Home leaves practice.
Three-cut combo
Opening → Return → Finisher Tap Slash freely: one next cut can wait, and extra taps never speed it up. Tap near the end of the finisher to start again after recovery. Holding does not repeat; every cut costs stamina.
Movement cuts
Move toward your opponent for a descending cut, away for a rising cut, or sideways for a sweep. Tap Slash as usual. The next combo cut uses your direction when you queue it; standing still keeps the original cuts.
Blade reach
Get close enough for your blade to reach. A swing that misses deals no damage.
Block & parry
Hold Block while facing your opponent. Start blocking just before impact to parry, then slash to counter.
Dash & break away
Tap Dash for a brief dodge; move to choose its direction. After a cut, dash or hold Block to leave the combo.
Stamina
You have 150 stamina. Cuts, dashes and blocked hits spend it. Release Block and ease off attacking or dashing; after half a second, recover 28 per second. An exhausted guard can break.
Clashes & winning
Well-timed opposing attacks can clash and stop both cuts. Land hits to bring your opponent’s health to zero.
Gale Break super
Land five clean hits to charge it. Press E / Super, then press again while the marker is in gold. Good timing releases a powerful lunging cut; mistiming gives a normal-strength cut. It costs 28 stamina, and you can be interrupted while preparing. Your opponent can still block, parry or dodge it.
Score with skill
Earn points for successful actions. A timed dodge must avoid an incoming blade during your dash. Land all three linked cuts for a combo bonus; misses, blocks and interruptions break the chain.
    A perfect Gale Break hit replaces the clean-hit reward. Your score resets each duel, and you keep earned points on defeat.
    Your emote
    Choose an emote on Home. Press R on Home or after winning to play that saved choice. On mobile, tap Replay on Home or Emote after victory. Stillness disables playback.
    Sword flame
    Wins against players kindle your blade: Ember at 1, Flame at 3, Blaze at 7, and Azure flame at 15. Flames appear on Home and in PvP duels, and change appearance only. Bot fights and practice don't count. PvP losses reset your Home win streak but keep unlocked flames. Cancelled duels don't affect progress. Saved in this browser; reduced motion keeps a steady glow.