Move: WASD / arrows
Slash: J / left click · Block: hold Q / right click
Dash: Space / Shift
Super: E
Left stick to move. Tap Slash or Dash; hold Block. Tap Super when
charged.
- Practice
-
Choose Practice on Home for Hits, Block, or Special drills.
Health recovers and Special practice refills your charge. Try
freely, without losing or scoring. Reset brings both fighters
back into range; Home leaves practice.
- Three-cut combo
-
Opening → Return → Finisher
Tap Slash freely: one next cut can wait, and extra taps never
speed it up. Tap near the end of the finisher to start again
after recovery. Holding does not repeat; every cut costs
stamina.
- Movement cuts
-
Move toward your opponent for a descending cut, away for a
rising cut, or sideways for a sweep. Tap Slash as usual. The
next combo cut uses your direction when you queue it; standing
still keeps the original cuts.
- Blade reach
-
Get close enough for your blade to reach. A swing that misses
deals no damage.
- Block & parry
-
Hold Block while facing your opponent. Start blocking just
before impact to parry, then slash to counter.
- Dash & break away
-
Tap Dash for a brief dodge; move to choose its direction. After
a cut, dash or hold Block to leave the combo.
- Stamina
-
You have 150 stamina. Cuts, dashes and blocked hits spend it.
Release Block and ease off attacking or dashing; after half a
second, recover 28 per second. An exhausted guard can break.
- Clashes & winning
-
Well-timed opposing attacks can clash and stop both cuts. Land
hits to bring your opponent’s health to zero.
- Gale Break super
-
Land five clean hits to charge it. Press E / Super, then press
again while the marker is in gold. Good timing releases a
powerful lunging cut; mistiming gives a normal-strength cut. It
costs 28 stamina, and you can be interrupted while preparing.
Your opponent can still block, parry or dodge it.
- Score with skill
-
Earn points for successful actions. A timed dodge must avoid an
incoming blade during your dash. Land all three linked cuts for
a combo bonus; misses, blocks and interruptions break the chain.
A perfect Gale Break hit replaces the clean-hit reward. Your
score resets each duel, and you keep earned points on defeat.
- Your emote
-
Choose an emote on Home. Press R on Home or after winning to
play that saved choice. On mobile, tap Replay on Home or Emote
after victory. Stillness disables playback.
- Sword flame
-
Wins against players kindle your blade: Ember at 1, Flame at 3,
Blaze at 7, and Azure flame at 15. Flames appear on Home and in
PvP duels, and change appearance only. Bot fights and practice
don't count. PvP losses reset your Home win streak but keep
unlocked flames. Cancelled duels don't affect progress. Saved in
this browser; reduced motion keeps a steady glow.